R&D space

THE LAB.
WHERE WE EXPERIMENT.

A playground for prototypes, shaders, spatial interfaces, and ideas that are not yet client work—small builds with loud intent, documented so we remember what we learned.

Haunted House — 3D scene at dusk with fog and a lit doorway
01 / Three.js · WebGL

Haunted House

A small atmospheric scene: fog, sunset, and a lonely house with a single warm light—built in Three.js as a study in mood, materials, and readable real-time lighting on the web.

science
Galaxy Generator — spiral particle galaxy with pink core and green outer arms on black
02 / Three.js · Particles

Galaxy Generator

A procedural spiral galaxy built from tens of thousands of GPU points—arm count, spin, and falloff tuned in the browser, with color that runs from a hot core to cool outer dust.

science
Materials lab — 3D shapes with wood and glass materials over an HDR street environment, with a parameter GUI
03 / Three.js · PBR

Materials Lab

MeshPhysicalMaterial in the wild: HDR street lighting, wood and glass-like surfaces, transmission and IOR—tuned live in the browser to see how bounced and refracted light actually behave.

science

WANT SOMETHING SHIPPED?

Lab work turns into product work when there is a brief. Tell us what you are building—we will meet you with engineering, not slides.